Written on 19 August 2022.
Posted in Facondia Games.
Take coins to increase the score and grab the sword to end the
Learn how to integrate an Ionic-React-powered interface to an
Excalibur game, like full screen modals.
Our Excalibur game is going to speak as many languages as we
wish... buona lettura!
Save the user score and settings (e.g. sounds setting) with a
CapacitorJS plugin working on different devices.
Let the game characters talk! Integrate Twine to let the player
know what the game is about.
Add a little panache to the game by adding random effects when
changing the scenes.
Let's code the parallax effect from a scratch idea to its full
Let's refine the level graphics with Kenney's assets!
Learn how to set up different controllers for different devices
Our game is quite empty for now, let's add a player to it!
Learn how to add Excalibur engine to a typescript project.
Basic set up for a project powered by Typescript and Webpack.
Learn how to set up Karma to test an Excalibur game as a whole!
Learn how to set up Jest for writing unitary tests for an Excalibur
We're going to build a full-featured cross-platform Excalibur game.
Read the complete feature list!
11 August 2022
31 May 2022